FEATURED PROJECTS
Originally, all of the assets was integrated into Unreal Engine 3 but I had so much fun that I decided to port everything to Cryengine 3.
3D Modeling
I always like find time to model anything that interest me. I always believe that is good practice to always model something that is small like a car or a whole city block. Practice makes it perfect.
I always love lighting and I believe that a good lighting study with both nature and artificial will always bring your models to life even further.
RECENT NEWS
01
00 / 05 / 2017
The 181 Fremont building is a new and upcoming building owned by one of our major clients ( Jay Paul ) at San Francisco. I was assigned to do a few 360 renders from the vantage point of the Transbay terminal.
02
00 / 06 / 2017
This is an early development stage for the interior design for the Amenities building for Moffett Towers 2. These renders has also been integrated into a 360 HTML for our client daily presentations and the 360 images are also integrated into an Unreal Engine 4 360 standalone app.
03
01 / 10 / 2013
Originally, all of the assets was integrated into Unreal Engine 3 but I had so much fun that I decided to port everything to Cryengine 3.