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FEATURED PROJECTS

Originally,  all of the assets was integrated into Unreal Engine 3 but I had so much fun that I decided to port everything to Cryengine 3. 

3D Modeling

I always like find time to model anything that interest me. I always believe that is good practice to always model something that is small like a car or a whole city block.  Practice makes it perfect. 

I always love lighting and I believe that a good lighting study with both nature and artificial will always bring your models to life even further. 

RECENT NEWS

01

00   /   05   /   2017

The 181 Fremont building is a new and upcoming building owned by one of our major clients ( Jay Paul ) at San Francisco.  I was assigned to do a few 360 renders from the vantage point of the Transbay terminal.

02

00   /   06   /   2017

This is an early development stage for the interior design for the Amenities building for Moffett Towers 2. These renders has also been integrated into a 360 HTML for our client daily presentations and the 360 images are also integrated into an Unreal Engine 4 360 standalone app. 

03

01   /   10   /   2013

Originally,  all of the assets was integrated into Unreal Engine 3 but I had so much fun that I decided to port everything to Cryengine 3. 

Se

serriffe

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