Alvin Toribio
Artist | VR Dev
I am very passionate about art and as I am very enthusiastic about technology.

Portfolio:
Email:
serriffe.com
education
Sept 2001 - Dec 2006
Studied Computer 3D Graphics - Games
skills
- Oculus Rift and Quest / HTC Vive / Gear VR
- Level Build / VR / Blueprint / Prototyping
- Level Build / VR / C#
- Modeler / UV / Corona and V-ray
- Basic level sculpting for game-dev pipeline
- Texture Edit and Creation
- Discord Bot Ranking system
work
NewCo
environment / technical artist
Responsibilities
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NDA: Vehicle Autonomy in Unreal Engine.
GMR Marketing
3D Artist
Responsibilities
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NDA: ( Oculus Quest 2 ) VR Demo conference experience in Unity for a Fortune 500 company
Cisco Systems
3D Artist
Responsibilities
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Converting and creating 3D models from Cisco's product line into 3D viewable web format models ( Sketchfab )
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Cisco Products in Sketchfab https://sketchfab.com/CiscoIBNGmedia
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(Oculus Quest 1 ) Lead VR project prototype demo for Creative Director.
GotoMedia
3D Artist
Responsibilities
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NDA: Vehicle Autonomy Demo in Unity
Responsibilities
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Prototyping inter-active demos for Leia's ground breaking stereoscopic touch display utilizing Unity.
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Creating 3D models / editing ready made 3D assets for Art development for Unity.
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Other task include, deploying APK builds for Android and creating PC executables for development iterations from Unity to Leia Display Platform.
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Miscellaneous; Basic programming / basic code editing in Mel, Python for Maya; C# and CG shaders for special projects in Unity. Help pipeline export and trouble-shoot character animations for animators from Maya into Unity.
Responsibilities
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Optimizing 3D assets, rendering lighting passes and creating cinematic fly-thru animation from a large scale 3D model plans into a real-time graphics engine ( Unreal Engine 4 )
Responsibilities
Baymax Dreams
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A Unity Technologies and Disney collaboration project. I was responsible for environment prototyping, layout or grey-boxing and creating lighting build for the first ever real-time TV broadcast short for Big Hero 6's Baymax using the Unity Editor.
Behind the Scenes
https://unity.com/madewith/baymax-dreams
Award: An Emmy
https://blogs.unity3d.com/2018/11/21/unity-wins-its-first-technology-and-engineering-emmy-award/
Architectural Visualization Artist / Tech and Creative Lead for VR and Real-Time Graphics
DES Architects + Engineers
Jan 2014 – July 2016
Jan 2017 – Dec 2017
Responsibilities
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Creating and preparing 3D models of interior and exterior assets into environments renders based on Architect's and Interior Designer's drawing specifications. All project progress from concept to final, Unreal Engine 4 / 3DS Max with Corona / V-ray are all utilized.
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Lead product and research developer for real-time graphics / Tech Graphics communicator for Architects /designers and clients.
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Lead VR developer. VR evangelist for company designers and for visiting special potential / VIP clients. -Basic Graphics duties include; compositing architectural renderings and creating CGI Animations using 3DS Max with Corona or Vray.
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Tech App Product developer and Jr. Product App Salesman for our client's sales tools ( 181 Fremont St. Residential and Commercial at San Francisco )
Architectural Visualization Artist / Tech and Creative Lead for VR and Real-Time Graphics
sTEELBLue llc
JULY 2016 – Dec 2016
Responsibilities
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Converting Architect's design models or initial massing designs from Revit/Sketchup to Unreal Engine 4 for Real-time and VR Demo ( HTC Vive ) as an integration for virtual design pipeline for clients.
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Basic Gear VR ( Unity 4 ) App Management, Code Editing and App Deployment
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VR App Developer for investigating other possible VR application for Architects and Marketing Clients.
Responsibilities
Sony Playstation 3: " Sly Cooper 4: Thieves in Time "
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worked closely with game play designers, texture artist, concept artist and programmers through out level progression
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managed creation of environments, props and lighting and play-test.
Nintendo Wii: " Mystery Case Files: Malgrave Incident "
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worked closely with game play designers, texture artist, concept artist and programmers through out level progression.
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managed creation of environments, props and lighting and play-test.