Maya | Unreal Engine 4
This is an old project that I have been working on for Maya about four years ago or so and I have since left it. I decided to go back to it again and start converting all of my old library assets into the Unreal Engine 4.
It's currently in working progress again and I think I got about 95% of my old Maya assets are all ported into the Engine- so far and it's going pretty good.
Since 95% of my assets are already ported in, I will continue to add more assets from what I currently have and continue on what I have planned originally four years ago - which is build an Urban theme library for my own collection.
All of the assets you see here are all modeled and textured by me and with one exception, the trees. The tree is pretty high poly and it came from Evermotion's UE4 foliage library and the reason the trees are there is out of pure curiosity.
It's quite amazing, I also started this project as a lighting sandbox environment for Mental Ray- I really love lighting. Well, the amazing part is that Mental Ray was a post rendering software when I began this environment. Now, I am using Unreal Engine 4 and the render you see here are all in real time raytracing... quite amazing.
24 / 12 / 2020