3ds Max | Unreal Engine 4
181 Fremont 52 FLR
01 / 12 / 2017
Located at San Francisco California, and one of our client's crown project is the 181 Fremont Building.
This project was meant to illustrate to our clients on how the view would look like on the Residential 52nd floor. As you can see its quite spectacular.
My responsibility for this project was the initial set up of the reference assets, modeling, exporting and lighting the first pass of this floor from 3DS Max to Unreal Engine. After this, it was handed off to another artist to further refine the materials and props ( furniture ) that goes into this space-- 2nd pass interior refinement and interior design was done by Dana Jakobson.
This current version you see here now is a 3rd pass style change of lighting, post process and material.