



Maya | Unreal Engine 4
aNGKOR
1 / 3 / 2021
This is a working progress project I decided to start. I feel like that I needed to practice and needed to add some more organic environments such as a forest.
I do a lot of urban environments which tend to be straight and very linear. I think switching up from straight line to curves is a good change and a good challenge-
STATISTICS
UE 4.26
GPU Lightmass ( Static Lighting )
Raytrace: reflections only
30 FPS ( GPU GTX 2070 )
Angkor | Production Render
1 / 3 / 2021
This is my first attempt to learn Zbrush and having it integrated it into this environment. I really enjoyed using Zbrush and I will be using it a lot more in my future projects from now on. I just wish I have used Zbrush a lot sooner in my projects.
















Zbrush


Substance Painter




Greybox and Lighting Test
2 / 2 / 2021







