Roadster2_002
Roadster2_002

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Roadster2_003
Roadster2_003

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Dubs_003
Dubs_003

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Roadster2_002
Roadster2_002

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Maya | Unreal Engine 4 ( Raytrace )

Raytrace test

I decided to switch it up in terms of lighting technique that I am accustomed to and go all out on learning Unreal Engine 4.26's full Raytracing functionalities.
 

After doing some test, my framerate dropped significantly to 10 FPS on my 2080 Super GTX. I may need optimize a few things since it is my first full UE4 Raytrace pass and just keep on learning- 

9   /   20   /   2021

Doge | Roadster 2

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Harv | Speed Tree

This is also my first time using and learning on how to incorporate UDIMs in Substance Painter. I started texturing a model I did awhile back and this is base on Nick Carver's HarV. 
 

After doing some test, my framerate dropped significantly to 10 FPS on my 2080 Super GTX. I may need optimize a few things since it is my first full UE4 Raytrace pass and just keep on learning- 

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Se

serriffe