Maya | Unreal Engine 4
Japantown | wip
07 / 05 / 2020
This is another project that I have been working on my spare time. It's a pretty massive project in terms of scale.
I always love doing level design.
I always have a fascination for Japanese Architecture and it seems like- I am always returning to this type of environment- which I think you can't really go wrong on.
This is a modular/prop block out pass and it just came out of the general rough blockout pass. I am pretty happy with the modulars and the prop integration. I will start refining this level a bit more so- stay tune!