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![Japantown_P3_002_UE4](https://static.wixstatic.com/media/6bd8ea_45f125aace80409d89babf5222abd958~mv2.jpg/v1/fill/w_980,h_561,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/6bd8ea_45f125aace80409d89babf5222abd958~mv2.jpg)
Japantown_P3_002_UE4
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Japantown_P3_001_UE4
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Japantown_P3_003_UE4
![Japantown_P3_002_UE4](https://static.wixstatic.com/media/6bd8ea_45f125aace80409d89babf5222abd958~mv2.jpg/v1/fill/w_980,h_561,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/6bd8ea_45f125aace80409d89babf5222abd958~mv2.jpg)
Japantown_P3_002_UE4
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Maya | Unreal Engine 4
Japantown | wip
07 / 05 / 2020
This is another project that I have been working on my spare time. It's a pretty massive project in terms of scale.
I always love doing level design.
I always have a fascination for Japanese Architecture and it seems like- I am always returning to this type of environment- which I think you can't really go wrong on.
This is a modular/prop block out pass and it just came out of the general rough blockout pass. I am pretty happy with the modulars and the prop integration. I will start refining this level a bit more so- stay tune!
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![](https://static.wixstatic.com/media/6bd8ea_34341d55ed254b958bdcc57c18282a83~mv2.jpg/v1/fill/w_880,h_504,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/6bd8ea_34341d55ed254b958bdcc57c18282a83~mv2.jpg)
![](https://static.wixstatic.com/media/6bd8ea_45f125aace80409d89babf5222abd958~mv2.jpg/v1/fill/w_869,h_498,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/6bd8ea_45f125aace80409d89babf5222abd958~mv2.jpg)
![](https://static.wixstatic.com/media/6bd8ea_81aaace323b84b8d8fbdb0ae33806599~mv2.jpg/v1/fill/w_880,h_504,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/6bd8ea_81aaace323b84b8d8fbdb0ae33806599~mv2.jpg)
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