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Maya | Unreal Engine 4

Japantown | wip

07   /   05   /   2020

This is another project that I have been working on my spare time. It's a pretty massive project in terms of scale.

I always love doing level design.

I always have a fascination for Japanese Architecture  and it seems like- I am always returning to this type of environment- which I think you can't really go wrong on.   

This is a modular/prop block out pass and it just came out of the general rough blockout pass. I am pretty happy with the modulars and the prop integration. I will start refining this level a bit more so-  stay tune!  



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