Maya | Unreal Engine 4 ( Raytrace )

Dubs | ( The Golden State )
TEST /WIP

I decided to switch it up in terms of lighting technique that I am accustomed to and go all out on learning Unreal Engine 4.26's full Raytracing functionalities.

This is also my first time using and learning on how to incorporate UDIMs in Substance Painter. I started texturing a model I did awhile back and this is base on Nick Carver's HarV. 
 

After doing some test, my framerate dropped significantly to 10 FPS on my 2080 Super GTX. I may need optimize a few things since it is my first full UE4 Raytrace pass and just keep on learning- 

3   /   10   /   2021

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© 2021 by Alvin Toribio II

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