Maya | Unreal Engine 4

TRAINYARD

08   /   07   /   2019

​       I decided to start a project that deals with an Industrial abandoned theme. In general, I wanted to got back to the basics of level design and gaming art pipeline. The other reason for starting this project is to learn additional softwares to update my skills quite a bit.   ( Zbrush and Substance Painter ). 

I have since left it as is for now but I will someday go back to this environment. I have received quite a few critiques and I have addressed them-- but looking at this now, I am still not happy and I want to improve it even more. I should have more updates in the future, so stay tuned!

Assets

Asset Wireframes

Lighting Studies

Blockout

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© 2021 by Alvin Toribio II

Trainyard_003_UE4